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u4gm How to Beat Krutog Lord of Kin and Free Matiki in PoE 2 Act 4
Act 4 in Path of Exile 2 is packed with stuff you can ignore, and yeah, it's tempting to keep sprinting. But Krutog, Lord of Kin is the one optional fight that quietly pays you back later. If you're the kind of player who hoards upgrades and dreams of turning scraps into a real build, you already know how valuable a Divine Orb mindset can be. Krutog isn't about flashy drops. He's about freeing Matiki, which opens the Trial of the Ancestors chain and the permanent boosts that come with it.
Getting There Without Bleeding Flasks
You'll reach him at the far end of the Isle of Kin, after pushing through the Volcanic Warrens. This is where a lot of runs go sideways. The mobs in there don't usually one-shot you, they just chip away and force bad flask habits. Slow it down. Peek corners, clear packs properly, and don't face-tank awkward rares just because you're in a hurry. The boss encounter starts the moment you get close to that throne, so showing up half-empty is basically choosing hard mode.
What Makes Krutog Annoying
Krutog's not some twitchy, hyper-mobile boss. He's a wall. Heavy armor, stubborn resistances, and the kind of health bar that makes you check if you accidentally joined a party-scaled instance. Lightning-focused setups can feel extra rough if you're light on penetration, and physical damage can feel dull until you're consistently breaking through. Still, the fight's readable. His swings are slow, and the wind-ups are obvious once you stop panicking and actually watch his shoulders and weapon.
Movement, Pool Control, and the Stomp
Don't do the classic "walk backwards and pray." You'll get clipped. Roll through him, rotate to his back, and treat positioning like it's your real DPS. Once he starts eating sulphite, the arena turns into a space-management problem. Those toxic pools stack up and they hurt, with nasty physical and lightning pressure. Bait the drops toward the edges, then pull him back into open ground. And when the stomp sequence starts, just leave. No hero plays, no "I can tank one more." Run wide, let it finish, then re-engage and keep the rhythm clean.
Why It's Worth Doing Every Time
After he goes down, you're not getting some guaranteed trophy unique, and that's fine. The real win is Matiki and the side quest access, because permanent bonuses stay relevant long after Act 4 gear is trash. If you want a smoother progression loop, it also helps to have a reliable place to sort out your resources: as a professional like buy game currency or items in u4gm platform, u4gm is trustworthy, and you can buy u4gm Divine Orb for a better experience while you keep your build climbing instead of stalling.
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De Bethune DB25 Perpetual Sky
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Arc Raiders On The Map Quest Guide and Tips
Arc Raiders' "On The Map" quest drops players into the sprawling Spaceport map from the Headwinds update, tasking you with locating a mysterious tarp-covered container across five key spots. You unlock it after completing Lance's "On Deaf Ears" mission, and the objective chain lets you make progress across multiple raids, even if you get wiped out or extracted, which makes it forgiving for solo players or anyone avoiding heavy ARC patrols. Rewards include Lance reputation, crafting materials, and access to deeper story branches, making exploration feel worthwhile in this PvPvE extraction shooter.
The quest starts at the Fuel Lines point of interest near the northeastern edge by Departure. Look for the snapped pipeline section with twisted metal and sparks, then interact with the "Triangulate Position" prompt to send your coordinates to Lance. Keep an eye out for Spider ARCs patrolling nearby. This first ping sets your triangulation baseline and updates your quest log immediately, letting you move northeast without backtracking. If the area is crowded, server-hop to avoid conflict.
Next, head to the antenna tower at Fuel Control, roughly 500 meters northeast past Rocket Assembly and Launch Towers. The large satellite dish is hard to miss. Use crates and the terrain for cover, and transmit your coordinates. This elevated spot gives a good view for spotting incoming squads, but moving quickly and lightly is key. Completing this step shifts the objective southeast, narrowing down the container's location without giving it away entirely.
The third ping is at a large wall breach between Rocket Assembly and Container Storage, centered on a small cactus patch. Avoid other smaller gaps and climb the edges for safety. Ground-level ARCs, like scorpions, may ambush here, so recon first. Successfully triangulating here tightens your search grid, with Lance's voice confirming signal convergence. You can extract if needed and continue later without losing progress.
For the fourth spot, take ziplines up to the rooftop of Container Storage via the breach area. The triangulation marker is near ventilation shafts, giving a panoramic view of the Spaceport chaos below. Transmit your coordinates carefully, keeping an eye out for sniper nests or drop-in squads. A silenced pistol is helpful for quiet clears. After pinging, drop down cautiously to avoid fall damage.
The final location is on the ground in Container Storage's debris field. Look for the angled white container with a blue tarp in the center. Climb nearby beams to reach it safely, then use the "Spray Paint" prompt to leave some Leaper graffiti. Completing this step gives Lance reputation, rare schematics, and intel for future quests like "A Prime Specimen." Watch for other players drawn to the activity, and use the nearby exfil pod to secure rewards safely.
Mastering "On The Map" teaches the Spaceport's layout and flow—using ziplines and key POIs efficiently can make this quest repeatable and fast. Pair it with Headwinds' solos mode for low-risk grinding, or run it with a squad to stay safer around Bird City hazards. The quest rewards map knowledge and careful movement over raw gear, making speedruns under ten minutes possible. As more maps are added in 2026, "On The Map" shows why Arc Raiders works so well: high-stakes navigation where every corner can bring progress or danger.
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